I'm defenetly not a pro in this, I try "reverse enginering tecnique" to learn things that i don't know, and make them work (like when you open up a clock to know how it works inside) so I think that if you just copy all the // Coalition quests completed part, and paste it under one of your npc quests, that should make your npc give the keycard to the player after he completes the quest (Remember to change "Coalition Quests Completed" with the name of your quest). "Coalition quests completed" there are some values that describe what else happends after you complete that quest.Ĭondition_0_Logic Greater_Than_Or_Equal_To This is the asset for the scorpion 7 research quest, as you see on the bottom under Namely, either of the Harbours, Sewer Branches, and Satellite Dish locations. You can collect a blue keycard from several points of interest. Rust Spray, Castle of Illusions, Causes the iron walls in The West Crater, The Steep Canyon, and Cave of Flames to. The Green Keycard has the word 'Cobalt' imprinted on its surface. Green Keycards can be sold at the Bandit Camp for 15. Green Keycards will lose 25 durability every time they are swiped on a green door access panel, even if the door is already open. The following monuments have doors that require the blue keycard: Airfield. To swipe a Green Keycard simply left-click. Since the keycard is not a phisicall item but a "quest item" like the repair tower kit, i think you have to add it by scripting the npc quest file. The Blue Keycard is a medium-level clearance door key.
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